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design_for_people_-_john_d_lee [2025/08/15 23:05]
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design_for_people_-_john_d_lee [2025/08/15 23:22] (current)
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 Heuristic Evaluation is done internally, with 3 individuals inspect the design and identify if there is anything violating design principles, safety requirement,​ etc.  Heuristic Evaluation is done internally, with 3 individuals inspect the design and identify if there is anything violating design principles, safety requirement,​ etc. 
  
-10 Design principles ​(heuristics):​ +#### Check with 10 Design principles 
- 1. Create useful innovation: Address a need, solve a problem +Use design principles to give quick input on whether the design are consistent with human capabilities. 
- 2. Attend to details: Small changes to the design can have a big effect on people. + 
- 3. Simplify: Remove irrelevant information,​ but do not mask essential indicators and feedback + ​- ​Create useful innovation: Address a need, solve a problem 
- 4. Honest and understandable:​ Functions should be reflected in forms that make their states visible, changes predictable,​ and interactions intuitive + Attend to details: Small changes to the design can have a big effect on people. 
- 5. Provide flexibility:​ People should be able to **adjust, navigate, undo and redo, adopt shortcuts** + Simplify: Remove irrelevant information,​ but do not mask essential indicators and feedback 
- 6. Consistency:​ The same label or action should mean the same thing in different situations — don’t deviate from well-defined conventions + Honest and understandable:​ Functions should be reflected in forms that make their states visible, changes predictable,​ and interactions intuitive 
- 7. Anticipate needs: Provide options rather than require people to recall them. Choose **thoughtful defaults** because people often adopt initial settings + Provide flexibility:​ People should be able to **adjust, navigate, undo and redo, adopt shortcuts** 
- 8. Minimize memory demands: Interactions with technology should not disrupt the flow of activities unless + Consistency:​ The same label or action should mean the same thing in different situations — don’t deviate from well-defined conventions 
-necessary + Anticipate needs: Provide options rather than require people to recall them. Choose **thoughtful defaults** because people often adopt initial settings 
- 9. Consider adaptation: Adopt a systems perspective to identify otherwise unanticipated outcomes, particularly as people adapt to the changes in the system + Minimize memory demands: Interactions with technology should not disrupt the flow of activities unless necessary 
- 10. Fit the task to the person rather than the person to the task+ Consider adaptation: Adopt a systems perspective to identify otherwise unanticipated outcomes, particularly as people adapt to the changes in the system 
 + Fit the task to the person rather than the person to the task 
 + 
 +#### Check design patterns 
 + 
 +Use conventional design pattern if possible. 
 +[[https://​ui-patterns.com/​patterns|UI Design Patterns]] 
 + 
 + 
 +#### Conduct cognitive walkthrough
  
-Then you can do cognitive walkthrough as well: 
   * Is it likely that the person will perform the right action?   * Is it likely that the person will perform the right action?
   * Does the person understand what task needs to be performed?   * Does the person understand what task needs to be performed?
design_for_people_-_john_d_lee.1755270308.txt.gz · Last modified: 2025/08/15 23:05 by admin