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| ### Further readings | ### Further readings | ||
| - | [[https://dschool.stanford.edu/tools/the-gift-giving-project|Standord wallet exercise]] | + | [[https://dschool.stanford.edu/tools/the-gift-giving-project|Standord wallet exercise]] This exercise provides a brief exposure to design thinking. The goal is to practice designing and recognizing a user’s need and then translating that need into a prototype product that is then evaluated | 
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| ### Heuristic evaluation | ### Heuristic evaluation | ||
| - | Heuristic Evaluation is done internally, with 3 individuals inspect the design and identify if there is anything violating design principles, safety requirement, etc. | + | Heuristic Evaluation is done internally, with 3 individuals inspect the design and identify if there is anything violating design principles, safety requirement, etc. | 
| + | |||
| + | #### Check with 10 Design principles | ||
| + | Use design principles to give quick input on whether the design are consistent with human capabilities. | ||
| + | |||
| + | - Create useful innovation: Address a need, solve a problem | ||
| + | - Attend to details: Small changes to the design can have a big effect on people. | ||
| + | - Simplify: Remove irrelevant information, but do not mask essential indicators and feedback | ||
| + | - Honest and understandable: Functions should be reflected in forms that make their states visible, changes predictable, and interactions intuitive | ||
| + | - Provide flexibility: People should be able to **adjust, navigate, undo and redo, adopt shortcuts** | ||
| + | - Consistency: The same label or action should mean the same thing in different situations — don’t deviate from well-defined conventions | ||
| + | - Anticipate needs: Provide options rather than require people to recall them. Choose **thoughtful defaults** because people often adopt initial settings | ||
| + | - Minimize memory demands: Interactions with technology should not disrupt the flow of activities unless necessary | ||
| + | - Consider adaptation: Adopt a systems perspective to identify otherwise unanticipated outcomes, particularly as people adapt to the changes in the system | ||
| + | - Fit the task to the person rather than the person to the task | ||
| + | |||
| + | #### Check design patterns | ||
| + | |||
| + | Use conventional design pattern if possible. | ||
| + | [[https://ui-patterns.com/patterns|UI Design Patterns]] | ||
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| + | |||
| + | #### Conduct cognitive walkthrough | ||
| - | Then you can do cognitive walkthrough as well: | ||
| * Is it likely that the person will perform the right action? | * Is it likely that the person will perform the right action? | ||
| * Does the person understand what task needs to be performed? | * Does the person understand what task needs to be performed? | ||