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| eb_guide [2019/02/21 14:33] admin | eb_guide [2019/03/18 08:08] (current) admin | ||
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| # EB Guide | # EB Guide | ||
| - | kick start: P27 - P35 | + | kick start: P27 - P35: Jump between different screen using **++Transition|Inside the Properties of image, Add Widget feature properties -> touchShortReleased -> | 
| + | function(v:touchId::int, v:x::int, v:y::int, v:fingerId::int) | ||
| + | { | ||
| + | fire_delayed 0, ev:"turn_on"() | ||
| + | true | ||
| + | } | ||
| + | ++** | ||
| + | |||
| + | |||
| + | ## Concepts | ||
| + | |||
| + | * **Widget**: Any object in the view state? could be image, could be text (called **"label"**) | ||
| + | * **State**: means the "state" of the machine. Such as initial state, view state. | ||
| + | * **View**: is also a widget, resident under view state. | ||
| + | * **image**: is also a widget. | ||
| + | * **transition**: watch for a trigger signal. Trigger signal could be send from a image, etc. | ||
| + | * **Model elements**: 概称,大概是指放在Navigation menu中的所有东西 | ||
| + | * **VTA**: view transition animations | ||
| + | * **Model and Appication**: use datapool to communicate. Model is the stuff made in EB guide. Application is something outside? so the datapool act as a API? | ||
| + | * **Datapool**: Act as an API. But also used to store data which is only used in either EB guide model or applications. | ||
| + | * **Events**: a user operate event. e.g. ''%% ev:"turn_on"() %%''in the Touch released Widget feature properties. An event could contain parameters. | ||
| + | |||
| + | |||
| + | ## Model elements (showed in the navigation bar) | ||
| + | |||
| + | {{::eb_guide_object_types.png?nolink&373|}} | ||
| + | |||
| + | * State | ||
| + | * View | ||
| + | * Templete | ||
| + | * Event | ||
| + | * Datapool Item | ||
| + | * Script | ||
| + | * Property | ||
| + | * Transition Animation | ||
| ## Use image file as button. | ## Use image file as button. | ||
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| * Add image files to the $GUIDE_PROJECT_PATH/<project name>/resources directory | * Add image files to the $GUIDE_PROJECT_PATH/<project name>/resources directory | ||
| * Use image files the same way like shapes. | * Use image files the same way like shapes. | ||
| + | |||
| + | <wrap lo>EB guide supports 9-patch images (P65)</wrap> | ||
| + | |||
| + | |||
| + | ## Display Overlay Window (Dynamic State Machine) | ||
| + | |||
| + | * Q: What's the meaning of checkbox "Dynamic state machine list"? A: Checking it will make the object able to be stack dynamic machine on. | ||
| ## 3D file | ## 3D file | ||
| + | |||
| + | Only the OpenGL ES version 2.0 or higher and DirectX 11 renderers can display 3D graphics. The supported | ||
| + | 3D graphic formats are COLLADA (.dae) and Filmbox (.fbx). For best results, use the Filmbox format. | ||
| + | |||
| It is possible to import 3D graphic files in EB GUIDE Studio. After you have imported a 3D graphic file in EB | It is possible to import 3D graphic files in EB GUIDE Studio. After you have imported a 3D graphic file in EB | ||
| GUIDE Studio, in $GUIDE_PROJECT_PATH/<project name>/resources, you find a subdirectory. Meshes | GUIDE Studio, in $GUIDE_PROJECT_PATH/<project name>/resources, you find a subdirectory. Meshes | ||
| Line 14: | Line 59: | ||
| 3D graphic file”. | 3D graphic file”. | ||
| + | **Task**: research if there is an easy way to convert .ebmesh (or .jt? can't remember) files to .fbx files. ++++ Result|Hello Carsten, | ||
| + | |||
| + | Here are 3 ways I found to convert .jt file to .fbx file used in EB guide. | ||
| + | |||
| + | 1) Use the 3D software Rhinoceros. | ||
| + | Rhinoceros is a Rhino is a 3D modeler software and seems to be able to convert jt file to fbx file | ||
| + | According to the discussion in Siemens community website: | ||
| + | |||
| + | ….  generally the best way to convert anything from nurbs (eg. jt file) to polygons is by importing the STEP file into Rhinoceros and save to a polygon format like FBX. That software gives the most control over the quality of the conversion, as well as preserving the NX body names…. | ||
| + | |||
| + | There is a 90 days evaluation version of Rhinoceros, so we can try this first, | ||
| + | https://www.rhino3d.com/download | ||
| + | |||
| + | |||
| + | 2) Order from web | ||
| + | There are websites like https://cadmonster.org/ that can take the order to covert 3D files.  | ||
| + | |||
| + | |||
| + | 3) Use commercial software | ||
| + | There are commercial software specified to convert 3D files. One software from Okino Computer Graphics is recommended here: https://www.rhino3d.com/resources/1357 | ||
| + | |||
| + | Demo software exits but it will make some “watermarks” on the exported files.  | ||
| + | |||
| + | Cheers, | ||
| + | Sirui | ||
| + | ++++ | ||
| + | |||
| + | |||
| + | ## Script Language | ||
| + | |||
| + | When to use? to fire events when click image, etc. to write datapool items. to modify widget properties. | ||
| + | |||
| + | ### namespace | ||
| + | |||
| + | - ev: events | ||
| + | - dp: datapool items | ||
| + | - f: user-defined actions (foreign functions) | ||
| + | - v: local variables | ||
| + | |||
| + | ### Access the properties of widget | ||
| + | If a script is part of a widget, it can access the properties of that widget. EB GUIDE Script creates a variable called ''v:this'' to access the properties using the dot notation | ||
| + | |||
| + | [[EBguide Frequently used code]] | ||
| + | |||
| + | ````fire ev:mouseClick(10, 20); // "mouseClick" has two integer parameters (P78, there are more command like "cancel_file and match_event") | ||
| + | ```` | ||