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eb_guide [2019/02/21 15:34] – admineb_guide [2019/03/18 08:08] (current) – admin
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 # EB Guide # EB Guide
  
-kick start: P27 - P35+kick start: P27 - P35: Jump between different screen using **++Transition|Inside the Properties of image, Add Widget feature properties -> touchShortReleased ->  
 +function(v:touchId::int, v:x::int, v:y::int, v:fingerId::int) 
 +{ 
 + fire_delayed 0, ev:"turn_on"() 
 + true 
 +} 
 +++** 
 + 
 + 
 +## Concepts 
 + 
 +* **Widget**: Any object in the view state? could be image, could be text (called **"label"**) 
 +* **State**: means the "state" of the machine. Such as initial state, view state. 
 + * **View**: is also a widget, resident under view state. 
 +  * **image**: is also a widget. 
 + * **transition**: watch for a trigger signal. Trigger signal could be send from a image, etc. 
 +* **Model elements**: 概称,大概是指放在Navigation menu中的所有东西 
 +* **VTA**: view transition animations 
 +* **Model and Appication**: use datapool to communicate. Model is the stuff made in EB guide. Application is something outside? so the datapool act as a API? 
 +* **Datapool**: Act as an API. But also used to store data which is only used in either EB guide model or applications. 
 +* **Events**: a user operate event. e.g. ''%% ev:"turn_on"() %%''in the Touch released Widget feature properties. An event could contain parameters. 
 + 
 + 
 +## Model elements (showed in the navigation bar) 
 + 
 +{{::eb_guide_object_types.png?nolink&373|}} 
 + 
 +* State 
 +* View 
 +* Templete 
 +* Event 
 +* Datapool Item 
 +* Script 
 +* Property 
 +* Transition Animation
  
 ## Use image file as button. ## Use image file as button.
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 * Add image files to the $GUIDE_PROJECT_PATH/<project name>/resources directory * Add image files to the $GUIDE_PROJECT_PATH/<project name>/resources directory
 * Use image files the same way like shapes. * Use image files the same way like shapes.
 +
 +<wrap lo>EB guide supports 9-patch images (P65)</wrap>
 +
 +
 +## Display Overlay Window (Dynamic State Machine)
 +
 +* Q: What's the meaning of checkbox "Dynamic state machine list"? A: Checking it will make the object able to be stack dynamic machine on.
  
 ## 3D file ## 3D file
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 Sirui Sirui
 ++++ ++++
 +
 +
 +## Script Language
 +
 +When to use? to fire events when click image, etc. to write datapool items. to modify widget properties.
 +
 +### namespace
 +
 +- ev: events
 +- dp: datapool items
 +- f: user-defined actions (foreign functions)
 +- v: local variables
 +
 +### Access the properties of widget
 +If a script is part of a widget, it can access the properties of that widget. EB GUIDE Script creates a variable called ''v:this'' to access the properties using the dot notation
 +
 +[[EBguide Frequently used code]]
 +
 +````fire ev:mouseClick(10, 20); // "mouseClick" has two integer parameters (P78, there are more command like "cancel_file and match_event")
 +````
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