Table of Contents

EB Guide

kick start: P27 - P35: Jump between different screen using Transition

Concepts

Model elements (showed in the navigation bar)

Use image file as button.

EB guide supports 9-patch images (P65)

Display Overlay Window (Dynamic State Machine)

3D file

Only the OpenGL ES version 2.0 or higher and DirectX 11 renderers can display 3D graphics. The supported 3D graphic formats are COLLADA (.dae) and Filmbox (.fbx). For best results, use the Filmbox format.

It is possible to import 3D graphic files in EB GUIDE Studio. After you have imported a 3D graphic file in EB GUIDE Studio, in $GUIDEPROJECTPATH/<project name>/resources, you find a subdirectory. Meshes as defined in the 3D graphic file are imported as .ebmesh files. For details, see section 6.1.3, “Import of a 3D graphic file”.

Task: research if there is an easy way to convert .ebmesh (or .jt? can't remember) files to .fbx files.

Result

Script Language

When to use? to fire events when click image, etc. to write datapool items. to modify widget properties.

namespace

Access the properties of widget

If a script is part of a widget, it can access the properties of that widget. EB GUIDE Script creates a variable called v:this to access the properties using the dot notation

EBguide Frequently used code

fire ev:mouseClick(10, 20); // "mouseClick" has two integer parameters (P78, there are more command like "cancel_file and match_event")