User Tools

Site Tools


eb_guide

**This is an old revision of the document!**

EB Guide

kick start: P27 - P35: Jump between different screen using Transition

Concepts

  • Widget: Any object in the view state? could be image, could be text (called “label”)
  • State: means the “state” of the machine. Such as initial state, view state.
    • View: is also a widget, resident under view state.
      • image: is also a widget.
    • transition: watch for a trigger signal. Trigger signal could be send from a image, etc.

Use image file as button.

  • Add image files to the $GUIDEPROJECTPATH/<project name>/resources directory
  • Use image files the same way like shapes.

3D file

Only the OpenGL ES version 2.0 or higher and DirectX 11 renderers can display 3D graphics. The supported 3D graphic formats are COLLADA (.dae) and Filmbox (.fbx). For best results, use the Filmbox format.

It is possible to import 3D graphic files in EB GUIDE Studio. After you have imported a 3D graphic file in EB GUIDE Studio, in $GUIDEPROJECTPATH/<project name>/resources, you find a subdirectory. Meshes as defined in the 3D graphic file are imported as .ebmesh files. For details, see section 6.1.3, “Import of a 3D graphic file”.

Task: research if there is an easy way to convert .ebmesh (or .jt? can't remember) files to .fbx files.

Result

eb_guide.1551848692.txt.gz · Last modified: 2019/03/06 13:04 by admin