Loop
      let v:k=0; v:kk=0; in
      while (v:k<3)
      {
          .............
          .............
          v:k+=1
      }
Trigger Event
function(v:touchId::int, v:x::int, v:y::int, v:fingerId::int)
{
 fire_delayed 0, ev:"back"()
 true
}
List from datapool
function(v:arg0::bool)
{
	v:this->switch_lable.text=dp:switch_array[v:this.lineIndex];
	false
}
==== Toggle a Dynamic State Machine
function()
{
  f:pushDynamicStateMachine(popup_stack:Main, sm:"03 two independent section",1 );
}
==== Button Toggle on off
function(v:touchId::int, v:x::int, v:y::int, v:fingerId::int)
{
  if (dp:"05button1On" == 0) 
  {
	dp:"05button1On" = 1
	  v:this.image=v:this."on"
  }
  else
  {
	dp:"05button1On" = 0
	v:this.image=v:this."off"
  }
 true
}
===== User properties - Conditional Script - On Trigger
function(v:arg0::bool)
{
	  v:this.text=v:this."HoverText"[2]
 true
}
===== Send Parameter from event (P79)
function(v:arg0::bool)
{
	match_event v:triggerEvent = ev:showAlertTitle in
		v:this.text=dp:alertTitleArray[v:triggerEvent.alertIndex] 
	false
}
====== play animation (write this in conditional script)
function(v:arg0::bool)
 {
	 f:animation_play(v:this->"dummy")
	true
 }